/* GSK - The GTK Scene Kit
 * Copyright 2016  Endless 
 *
 * This library is free software; you can redistribute it and/or
 * modify it under the terms of the GNU Lesser General Public
 * License as published by the Free Software Foundation; either
 * version 2 of the License, or (at your option) any later version.
 *
 * This library is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 * Lesser General Public License for more details.
 *
 * You should have received a copy of the GNU Lesser General Public
 * License along with this library. If not, see <http://www.gnu.org/licenses/>.
 */

#pragma once

#define __GSK_H_INSIDE__

#include <gdk/gdk.h>

#include <gsk/gskblendnode.h>
#include <gsk/gskblurnode.h>
#include <gsk/gskbordernode.h>
#include <gsk/gskcaironode.h>
#include <gsk/gskclipnode.h>
#include <gsk/gskcolormatrixnode.h>
#include <gsk/gskcolornode.h>
#include <gsk/gskcomponenttransfer.h>
#include <gsk/gskcomponenttransfernode.h>
#include <gsk/gskcompositenode.h>
#include <gsk/gskconicgradientnode.h>
#include <gsk/gskcopynode.h>
#include <gsk/gskcontainernode.h>
#include <gsk/gskcrossfadenode.h>
#include <gsk/gskdebugnode.h>
#include <gsk/gskenums.h>
#include <gsk/gskfillnode.h>
#include <gsk/gskglshadernode.h>
#include <gsk/gskinsetshadownode.h>
#include <gsk/gskisolationnode.h>
#include <gsk/gsklineargradientnode.h>
#include <gsk/gskmasknode.h>
#include <gsk/gskopacitynode.h>
#include <gsk/gskoutsetshadownode.h>
#include <gsk/gskpastenode.h>
#include <gsk/gskpath.h>
#include <gsk/gskpathbuilder.h>
#include <gsk/gskpathmeasure.h>
#include <gsk/gskpathpoint.h>
#include <gsk/gskradialgradientnode.h>
#include <gsk/gskrectsnap.h>
#include <gsk/gskrenderer.h>
#include <gsk/gskrendernode.h>
#include <gsk/gskrenderreplay.h>
#include <gsk/gskrepeatnode.h>
#include <gsk/gskroundedclipnode.h>
#include <gsk/gskroundedrect.h>
#include <gsk/gskshadownode.h>
#include <gsk/gskstroke.h>
#include <gsk/gskstrokenode.h>
#include <gsk/gsksubsurfacenode.h>
#include <gsk/gsktextnode.h>
#include <gsk/gsktexturenode.h>
#include <gsk/gsktexturescalenode.h>
#include <gsk/gsktransform.h>
#include <gsk/gsktransformnode.h>
#include <gsk/gskglshader.h>

#include <gsk/gskcairorenderer.h>
#include <gsk/gpu/gskvulkanrenderer.h>
#include <gsk/gpu/gskglrenderer.h>

#include <gsk/gsktypes.h>
#include <gsk/gskenumtypes.h>

#undef __GSK_H_INSIDE__

