/*
 *  Copyright 2012 The LibYuv Project Authors. All rights reserved.
 *
 *  Use of this source code is governed by a BSD-style license
 *  that can be found in the LICENSE file in the root of the source
 *  tree. An additional intellectual property rights grant can be found
 *  in the file PATENTS. All contributing project authors may
 *  be found in the AUTHORS file in the root of the source tree.
 */

#ifndef INCLUDE_LIBYUV_CONVERT_FROM_ARGB_H_
#define INCLUDE_LIBYUV_CONVERT_FROM_ARGB_H_

#include "libyuv/basic_types.h"

#ifdef __cplusplus
namespace libyuv {
extern "C" {
#endif

// The ArgbConstants below can be used with the ARGBTo*Matrix() functions to
// process different RGB formats. E.g., if your input is ARGB little endian
// (bgra in memory) you'll want to use the kArgb* constants. Alternatively, if
// your input is ABGR little endian (rgba in memory) you'd use the kAbgr* ones.
//
// Conversion matrix for xRGB to YUV.
LIBYUV_API extern const struct ArgbConstants kArgbI601Constants;  // BT.601
LIBYUV_API extern const struct ArgbConstants kArgbJPEGConstants;  // BT.601 full
LIBYUV_API extern const struct ArgbConstants kArgbH709Constants;  // BT.709
LIBYUV_API extern const struct ArgbConstants kArgbF709Constants;  // BT.709 full
LIBYUV_API extern const struct ArgbConstants kArgbU2020Constants;  // BT.2020
LIBYUV_API extern const struct ArgbConstants
    kArgbV2020Constants;  // BT.2020 full

// Conversion matrix for xBGR to YUV.
LIBYUV_API extern const struct ArgbConstants kAbgrI601Constants;  // BT.601
LIBYUV_API extern const struct ArgbConstants kAbgrJPEGConstants;  // BT.601 full
LIBYUV_API extern const struct ArgbConstants kAbgrH709Constants;  // BT.709
LIBYUV_API extern const struct ArgbConstants kAbgrF709Constants;  // BT.709 full
LIBYUV_API extern const struct ArgbConstants kAbgrU2020Constants;  // BT.2020
LIBYUV_API extern const struct ArgbConstants
    kAbgrV2020Constants;  // BT.2020 full

// Conversion matrix for RGBx to YUV.
LIBYUV_API extern const struct ArgbConstants kRgbaI601Constants;  // BT.601
LIBYUV_API extern const struct ArgbConstants kRgbaJPEGConstants;  // BT.601 full
LIBYUV_API extern const struct ArgbConstants kRgbaH709Constants;  // BT.709
LIBYUV_API extern const struct ArgbConstants kRgbaF709Constants;  // BT.709 full
LIBYUV_API extern const struct ArgbConstants kRgbaU2020Constants;  // BT.2020
LIBYUV_API extern const struct ArgbConstants
    kRgbaV2020Constants;  // BT.2020 full

// Conversion matrix from BGRx to YUV.
LIBYUV_API extern const struct ArgbConstants kBgraI601Constants;  // BT.601
LIBYUV_API extern const struct ArgbConstants kBgraJPEGConstants;  // BT.601 full
LIBYUV_API extern const struct ArgbConstants kBgraH709Constants;  // BT.709
LIBYUV_API extern const struct ArgbConstants kBgraF709Constants;  // BT.709 full
LIBYUV_API extern const struct ArgbConstants kBgraU2020Constants;  // BT.2020
LIBYUV_API extern const struct ArgbConstants
    kBgraV2020Constants;  // BT.2020 full

// Copy ARGB to ARGB.
#define ARGBToARGB ARGBCopy
LIBYUV_API
int ARGBCopy(const uint8_t* src_argb,
             int src_stride_argb,
             uint8_t* dst_argb,
             int dst_stride_argb,
             int width,
             int height);

// Convert ARGB To BGRA.
LIBYUV_API
int ARGBToBGRA(const uint8_t* src_argb,
               int src_stride_argb,
               uint8_t* dst_bgra,
               int dst_stride_bgra,
               int width,
               int height);

// Convert ARGB To ABGR.
LIBYUV_API
int ARGBToABGR(const uint8_t* src_argb,
               int src_stride_argb,
               uint8_t* dst_abgr,
               int dst_stride_abgr,
               int width,
               int height);

// Convert ARGB To RGBA.
LIBYUV_API
int ARGBToRGBA(const uint8_t* src_argb,
               int src_stride_argb,
               uint8_t* dst_rgba,
               int dst_stride_rgba,
               int width,
               int height);

// Aliases
#define ARGBToAB30 ABGRToAR30
#define ABGRToAB30 ARGBToAR30

// Convert ABGR To AR30.
LIBYUV_API
int ABGRToAR30(const uint8_t* src_abgr,
               int src_stride_abgr,
               uint8_t* dst_ar30,
               int dst_stride_ar30,
               int width,
               int height);

// Convert ARGB To AR30.
LIBYUV_API
int ARGBToAR30(const uint8_t* src_argb,
               int src_stride_argb,
               uint8_t* dst_ar30,
               int dst_stride_ar30,
               int width,
               int height);

// Aliases
#define ABGRToRGB24 ARGBToRAW
#define ABGRToRAW ARGBToRGB24

// Convert ARGB To RGB24.
LIBYUV_API
int ARGBToRGB24(const uint8_t* src_argb,
                int src_stride_argb,
                uint8_t* dst_rgb24,
                int dst_stride_rgb24,
                int width,
                int height);

// Convert ARGB To RAW.
LIBYUV_API
int ARGBToRAW(const uint8_t* src_argb,
              int src_stride_argb,
              uint8_t* dst_raw,
              int dst_stride_raw,
              int width,
              int height);

// Convert ARGB To RGB565.
LIBYUV_API
int ARGBToRGB565(const uint8_t* src_argb,
                 int src_stride_argb,
                 uint8_t* dst_rgb565,
                 int dst_stride_rgb565,
                 int width,
                 int height);

// Convert ARGB To RGB565 with 4x4 dither matrix (16 bytes).
// Values in dither matrix from 0 to 7 recommended.
// The order of the dither matrix is first byte is upper left.
// TODO(fbarchard): Consider pointer to 2d array for dither4x4.
// const uint8_t(*dither)[4][4];
LIBYUV_API
int ARGBToRGB565Dither(const uint8_t* src_argb,
                       int src_stride_argb,
                       uint8_t* dst_rgb565,
                       int dst_stride_rgb565,
                       const uint8_t* dither4x4,
                       int width,
                       int height);

// Convert ARGB To ARGB1555.
LIBYUV_API
int ARGBToARGB1555(const uint8_t* src_argb,
                   int src_stride_argb,
                   uint8_t* dst_argb1555,
                   int dst_stride_argb1555,
                   int width,
                   int height);

// Convert ARGB To ARGB4444.
LIBYUV_API
int ARGBToARGB4444(const uint8_t* src_argb,
                   int src_stride_argb,
                   uint8_t* dst_argb4444,
                   int dst_stride_argb4444,
                   int width,
                   int height);

// Convert ARGB To I444.
LIBYUV_API
int ARGBToI444(const uint8_t* src_argb,
               int src_stride_argb,
               uint8_t* dst_y,
               int dst_stride_y,
               uint8_t* dst_u,
               int dst_stride_u,
               uint8_t* dst_v,
               int dst_stride_v,
               int width,
               int height);

// RGB to I444 with matrix. See ArgbConstants at the top of this file for usage.
LIBYUV_API
int ARGBToI444Matrix(const uint8_t* src_argb,
                     int src_stride_argb,
                     uint8_t* dst_y,
                     int dst_stride_y,
                     uint8_t* dst_u,
                     int dst_stride_u,
                     uint8_t* dst_v,
                     int dst_stride_v,
                     const struct ArgbConstants* argbconstants,
                     int width,
                     int height);

// Convert ARGB to AR64.
LIBYUV_API
int ARGBToAR64(const uint8_t* src_argb,
               int src_stride_argb,
               uint16_t* dst_ar64,
               int dst_stride_ar64,
               int width,
               int height);

// Convert ABGR to AB64.
#define ABGRToAB64 ARGBToAR64

// Convert ARGB to AB64.
LIBYUV_API
int ARGBToAB64(const uint8_t* src_argb,
               int src_stride_argb,
               uint16_t* dst_ab64,
               int dst_stride_ab64,
               int width,
               int height);

// Convert ABGR to AR64.
#define ABGRToAR64 ARGBToAB64

// Convert ARGB To I422.
LIBYUV_API
int ARGBToI422(const uint8_t* src_argb,
               int src_stride_argb,
               uint8_t* dst_y,
               int dst_stride_y,
               uint8_t* dst_u,
               int dst_stride_u,
               uint8_t* dst_v,
               int dst_stride_v,
               int width,
               int height);

// RGB to I444 with matrix. See ArgbConstants at the top of this file for usage.
LIBYUV_API
int ARGBToI422Matrix(const uint8_t* src_argb,
                     int src_stride_argb,
                     uint8_t* dst_y,
                     int dst_stride_y,
                     uint8_t* dst_u,
                     int dst_stride_u,
                     uint8_t* dst_v,
                     int dst_stride_v,
                     const struct ArgbConstants* argbconstants,
                     int width,
                     int height);

// Convert ARGB To I420. (also in convert.h)
LIBYUV_API
int ARGBToI420(const uint8_t* src_argb,
               int src_stride_argb,
               uint8_t* dst_y,
               int dst_stride_y,
               uint8_t* dst_u,
               int dst_stride_u,
               uint8_t* dst_v,
               int dst_stride_v,
               int width,
               int height);

// Convert ARGB to J420. (JPeg full range I420).
LIBYUV_API
int ARGBToJ420(const uint8_t* src_argb,
               int src_stride_argb,
               uint8_t* dst_yj,
               int dst_stride_yj,
               uint8_t* dst_uj,
               int dst_stride_uj,
               uint8_t* dst_vj,
               int dst_stride_vj,
               int width,
               int height);

// Convert ARGB to J422.
LIBYUV_API
int ARGBToJ422(const uint8_t* src_argb,
               int src_stride_argb,
               uint8_t* dst_yj,
               int dst_stride_yj,
               uint8_t* dst_uj,
               int dst_stride_uj,
               uint8_t* dst_vj,
               int dst_stride_vj,
               int width,
               int height);

// Convert ARGB to J444.
LIBYUV_API
int ARGBToJ444(const uint8_t* src_argb,
               int src_stride_argb,
               uint8_t* dst_yj,
               int dst_stride_yj,
               uint8_t* dst_uj,
               int dst_stride_uj,
               uint8_t* dst_vj,
               int dst_stride_vj,
               int width,
               int height);

// Convert ARGB to J400. (JPeg full range).
LIBYUV_API
int ARGBToJ400(const uint8_t* src_argb,
               int src_stride_argb,
               uint8_t* dst_yj,
               int dst_stride_yj,
               int width,
               int height);

// Convert ABGR to J420. (JPeg full range I420).
LIBYUV_API
int ABGRToJ420(const uint8_t* src_abgr,
               int src_stride_abgr,
               uint8_t* dst_yj,
               int dst_stride_yj,
               uint8_t* dst_uj,
               int dst_stride_uj,
               uint8_t* dst_vj,
               int dst_stride_vj,
               int width,
               int height);

// Convert ABGR to J422.
LIBYUV_API
int ABGRToJ422(const uint8_t* src_abgr,
               int src_stride_abgr,
               uint8_t* dst_yj,
               int dst_stride_yj,
               uint8_t* dst_uj,
               int dst_stride_uj,
               uint8_t* dst_vj,
               int dst_stride_vj,
               int width,
               int height);

// Convert ABGR to J400. (JPeg full range).
LIBYUV_API
int ABGRToJ400(const uint8_t* src_abgr,
               int src_stride_abgr,
               uint8_t* dst_yj,
               int dst_stride_yj,
               int width,
               int height);

// Convert RGBA to J400. (JPeg full range).
LIBYUV_API
int RGBAToJ400(const uint8_t* src_rgba,
               int src_stride_rgba,
               uint8_t* dst_yj,
               int dst_stride_yj,
               int width,
               int height);

// Convert ARGB to I400.
LIBYUV_API
int ARGBToI400(const uint8_t* src_argb,
               int src_stride_argb,
               uint8_t* dst_y,
               int dst_stride_y,
               int width,
               int height);

// Convert ARGB to G. (Reverse of J400toARGB, which replicates G back to ARGB)
LIBYUV_API
int ARGBToG(const uint8_t* src_argb,
            int src_stride_argb,
            uint8_t* dst_g,
            int dst_stride_g,
            int width,
            int height);

// Convert ARGB To NV12.
LIBYUV_API
int ARGBToNV12(const uint8_t* src_argb,
               int src_stride_argb,
               uint8_t* dst_y,
               int dst_stride_y,
               uint8_t* dst_uv,
               int dst_stride_uv,
               int width,
               int height);

// RGB to NV12 with matrix. See ArgbConstants at the top of this file for usage.
LIBYUV_API
int ARGBToNV12Matrix(const uint8_t* src_argb,
                     int src_stride_argb,
                     uint8_t* dst_y,
                     int dst_stride_y,
                     uint8_t* dst_uv,
                     int dst_stride_uv,
                     const struct ArgbConstants* argbconstants,
                     int width,
                     int height);

// Convert ARGB To NV21.
LIBYUV_API
int ARGBToNV21(const uint8_t* src_argb,
               int src_stride_argb,
               uint8_t* dst_y,
               int dst_stride_y,
               uint8_t* dst_vu,
               int dst_stride_vu,
               int width,
               int height);

// Convert ABGR To NV12.
LIBYUV_API
int ABGRToNV12(const uint8_t* src_abgr,
               int src_stride_abgr,
               uint8_t* dst_y,
               int dst_stride_y,
               uint8_t* dst_uv,
               int dst_stride_uv,
               int width,
               int height);

// Convert ABGR To NV21.
LIBYUV_API
int ABGRToNV21(const uint8_t* src_abgr,
               int src_stride_abgr,
               uint8_t* dst_y,
               int dst_stride_y,
               uint8_t* dst_vu,
               int dst_stride_vu,
               int width,
               int height);

// Convert ARGB To YUY2.
LIBYUV_API
int ARGBToYUY2(const uint8_t* src_argb,
               int src_stride_argb,
               uint8_t* dst_yuy2,
               int dst_stride_yuy2,
               int width,
               int height);

// Convert ARGB To UYVY.
LIBYUV_API
int ARGBToUYVY(const uint8_t* src_argb,
               int src_stride_argb,
               uint8_t* dst_uyvy,
               int dst_stride_uyvy,
               int width,
               int height);

// RAW to NV21 with Matrix
LIBYUV_API
int RAWToNV21Matrix(const uint8_t* src_raw,
                    int src_stride_raw,
                    uint8_t* dst_y,
                    int dst_stride_y,
                    uint8_t* dst_vu,
                    int dst_stride_vu,
                    const struct ArgbConstants* argbconstants,
                    int width,
                    int height);

// RAW to NV21
LIBYUV_API
int RAWToNV21(const uint8_t* src_raw,
              int src_stride_raw,
              uint8_t* dst_y,
              int dst_stride_y,
              uint8_t* dst_vu,
              int dst_stride_vu,
              int width,
              int height);

// RGB24 to NV12
LIBYUV_API
int RGB24ToNV12(const uint8_t* src_rgb24,
                int src_stride_rgb24,
                uint8_t* dst_y,
                int dst_stride_y,
                uint8_t* dst_uv,
                int dst_stride_uv,
                int width,
                int height);

// RAW to JNV21 full range NV21
LIBYUV_API
int RAWToJNV21(const uint8_t* src_raw,
               int src_stride_raw,
               uint8_t* dst_y,
               int dst_stride_y,
               uint8_t* dst_vu,
               int dst_stride_vu,
               int width,
               int height);

#ifdef __cplusplus
}  // extern "C"
}  // namespace libyuv
#endif

#endif  // INCLUDE_LIBYUV_CONVERT_FROM_ARGB_H_
